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Esports Venue Lighting

Esports and Gaming Venue Lighting — No Screen Glare, Switchable Ambient

Low-glare main lighting removes screen reflections. Tunable CCT and RGB ambient zones handle arena, spectator and circulation areas independently, and stream lighting is supported. Custom shape lights can carry team identity into the lighting itself.

Esports Venue Lighting

The 4 problems we see most

01

Fixtures reflect into monitors and players lose the picture

02

Ambient lighting is too bright to dim during matches

03

Mixed colour temperatures make streamed footage shift colour

04

Venues want esports identity but off-the-shelf lights look generic

Our lighting approach

01

Low-glare main lighting: indirect or deep anti-glare louvres, no point sources directly above stations

02

100-150lx at screens and 300lx at desks, keeping screen-direction brightness low

03

RGB ambient on its own circuit (cove / feature wall / floor guidance) with one-touch match-mode dimming

04

Uniform 4000K-5000K at Ra90+ and flicker-free for camera positions

05

Custom shape lights: letters, numbers and team logos built into the fixtures

Recommended specification

Screen-area illuminance100-150 lx
Desk-area illuminance300 lx
CCT4000K-5000K (tunable)
CRIRa90+
FlickerFlicker-free for streaming
AmbientRGB on independent circuit
Customletter / number / logo shape lights

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Frequently asked questions

How do you stop screen glare in an esports venue?

Keep luminaire brightness low in the direction of the screens: use indirect lighting or deep anti-glare louvres

Does an esports venue need RGB ambient lighting, and how does it work with the main lighting?

Yes

What matters for streaming an esports venue?

Camera positions need stable CCT (mixing colour temperatures causes colour shifts)

Other applications

Get a Quote

Tell us about your site

Send us your room dimensions, ceiling height and target illuminance — we return a lighting layout and quotation within 3 working days. Sampling, bulk supply and OEM/ODM.