Low-glare main lighting removes screen reflections. Tunable CCT and RGB ambient zones handle arena, spectator and circulation areas independently, and stream lighting is supported. Custom shape lights can carry team identity into the lighting itself.

Fixtures reflect into monitors and players lose the picture
Ambient lighting is too bright to dim during matches
Mixed colour temperatures make streamed footage shift colour
Venues want esports identity but off-the-shelf lights look generic
Low-glare main lighting: indirect or deep anti-glare louvres, no point sources directly above stations
100-150lx at screens and 300lx at desks, keeping screen-direction brightness low
RGB ambient on its own circuit (cove / feature wall / floor guidance) with one-touch match-mode dimming
Uniform 4000K-5000K at Ra90+ and flicker-free for camera positions
Custom shape lights: letters, numbers and team logos built into the fixtures
| Screen-area illuminance | 100-150 lx |
|---|---|
| Desk-area illuminance | 300 lx |
| CCT | 4000K-5000K (tunable) |
| CRI | Ra90+ |
| Flicker | Flicker-free for streaming |
| Ambient | RGB on independent circuit |
| Custom | letter / number / logo shape lights |
Keep luminaire brightness low in the direction of the screens: use indirect lighting or deep anti-glare louvres
Yes
Camera positions need stable CCT (mixing colour temperatures causes colour shifts)
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Send us your room dimensions, ceiling height and target illuminance — we return a lighting layout and quotation within 3 working days. Sampling, bulk supply and OEM/ODM.